![]() ![]() As it says in their " About" page, "Talecraft aims to promote creative thinking through story creation" and "to help writers generate ideas for stories." You get to make up your own tales, share them with friends, and hear their stories too. It's a "game" right? So where's the "winning"? I asked that of Ria Lu, the creator of the game, and she said that, if necessary, a judge or a panel can decide who came up with the best story (by dropping coins in a cup just like being paid! The better your story, the more coins you get!) But really, the story-telling is the goal. You're given five minutes, sometimes more, sometimes less, and once you're done weaving the tale in your head you're to share it with the other players. The cards you draw will specify which genre(s) your story should tackle, what type of character(s) or archetypes should be in it, and what item(s) should be found in the story. Through the use of a series of specific prompts, as drawn from decks of cards, you're supposed to come up with your own original story. It's called a "story-creation game", and that's as apt a definition as you can find. You're not trying to beat someone in this game. So Talecraft took me by pleasant surprise because, really, there's little, if any, competition. You still want to win by grabbing the treasure and getting back home, safe. But I still remember what it's like to play, and though the makers of such games as Dungeons and Dragons say that everyone wins in playing the adventure, you still feel like a loser when that wandering monster skewers you with his spear or when you fail that saving throw versus poison. Forced to choose between keeping up with my homework and playing, I chose the former, and put my characters and rule books away after the first semester. The last time I rolled the dice for a role-playing game, I was a freshman in college. ![]() Outside of sports, classic board games like chess and backgammon have specific goals for victory, as do younger but no less common games like Monopoly or Clue. You keep score, and at the end, when either time's up or enough sets, rounds, or innings have passed, the one with the most points, wins. ![]() The premise of a game, at least, the first that comes to my mind, is one of competition. Talecraft-it's a game, and yet, it's not. The Death and Rebirth of Nathaniel Alan Sempio*Alexander Marcos Osiasįrozen Delight*Marguerite Alcazaren de Leon. Pedro Diyego’s Homecoming*Apol Lejano-Massebieau Cailas Visitors*Luis Katigbak Si Table of Contents Nacino The Singer’s Man*MRR Arcega Hamog*Joanna Paula L. Falgui The Ascension of Our Lady Boy*Mia Tijam Peekli*Andrew Drilon The Hand*Marianne Villanueva Brigada*Joseph F. Table of Contents Pedro Diyego’s Homecoming*Apol Lejano-Massebieau Keeping Time*FH Batacan Facester*Dominique Cimafranca Reclamation*Angelo A. ![]()
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